3D
Graphics and Animation Final Project
Throughout
this semester you have learned how to use many of Mayas different tools. For your final project you will need to use
your creativity and imagination to create one large scene in Maya. Use your
tools and imagination to create a successful scene.
Requirements:
1.
You must use at
least 3 of the first 5 “Creation Tools” listed.
2.
You will need to
add a color or material to everything you create in your scene.
3.
You must add one
picture file to your scene. (No more
than two pictures please due to size of the file)
4.
Add at least 2
light sources
5.
Create some sort
of Animation that will occur in your scene.
Choose at least one from the Animation List.
6.
Animation must
work properly and realisticly
7.
Render your scene
and Save the Image in your H: Drive.
This
purpose of this final project is to show me that you understand how to use the
basic tools in Maya that you have learned over the course of this semester; how
to use your resources to help you solve any issues you may encounter, and it
gives you an opportunity to expand on those tools you are most interested in. If you have explored extra tools throughout
the semester, please feel free to include them.
You will need to track all tools you used on your Final Grading Sheet.
Here is the
list of things you have learned.
Creation
Tools
1. Creating Polygons –Temple & Table Mini Lesson
*creating,
moving, multiplying polygons *duplicate
objects (duplicate special)
2. Creating Nurbs – Egg Head
*Sculpt
Geometry Tool *isoparametric lines
3. CV Curve Tool- Egg Holder & Lamp
*creating
a curve by plotting points *revolving a
surface
4. Lofting Curves- Salt Shaker
*snapping
points *duplicating *parenting
objects
Animation
5. Keyframes- ping pong animation
*Set
key frame *using
the Time Slider *graph editor
6. Set Driven- Door and ball animation
*not
using keyframes *Set Driven Box
7. Path Animation- aircraft & flying your own object
*Attaching
objects to motion paths *using motion
path option box *utilizing the “u” value *using Motion Path options in the
Channel Box
8. Trax Animation- aircraft & Skeleton
*Creating and importing Clips *using your Trax/Outliner/Perspectives
*Redirection Tool
Rendering
9. Rendering a scene-(loading your Render Fix button)
*assigning materials *editing
color materials *IPR
10. Adding
Lights
*Knowing the different types of lights *editing the intensity of the lights to fit
your scene.
11. Adding a
Picture to your scene. (PSD File or File)
Image Activity
*Adding as a background
*Adding
to an object
Here is a list of regular tools you should be comfortable using in all your creations:
Move tool
Rotate tool
Scale tool
Using the different tool bar menus from the Drop down
list (Animation,
Polygons, Surfaces & Rendering)
Hypergraph
Using the Main Menu tool bar
Channel Box
Attribute Editor
Tool Settings
Utilizing your 4 view
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