Wednesday, May 21, 2014

The Countdown!

 
 


3D Graphics and Animation Final Project
Throughout this semester you have learned how to use many of Mayas different tools.  For your final project you will need to use your creativity and imagination to create one large scene in Maya.  Use your tools and imagination to create a successful scene. 
Requirements:
1.      You must use at least 3 of the first 5 “Creation Tools” listed.
2.      You will need to add a color or material to everything you create in your scene.
3.      You must add one picture file to your scene.  (No more than two pictures please due to size of the file)
4.      Add at least 2 light sources
5.      Create some sort of Animation that will occur in your scene.  Choose at least one from the Animation List.
6.      Animation must work properly and realisticly
7.      Render your scene and Save the Image in your H: Drive.
This purpose of this final project is to show me that you understand how to use the basic tools in Maya that you have learned over the course of this semester; how to use your resources to help you solve any issues you may encounter, and it gives you an opportunity to expand on those tools you are most interested in.  If you have explored extra tools throughout the semester, please feel free to include them.  You will need to track all tools you used on your Final Grading Sheet.
Here is the list of things you have learned.        
Creation Tools
1.  Creating Polygons –Temple & Table Mini Lesson
                        *creating, moving, multiplying polygons       *duplicate objects (duplicate special)
2.  Creating Nurbs – Egg Head
                        *Sculpt Geometry Tool              *isoparametric lines
3.  CV Curve Tool- Egg Holder & Lamp
                        *creating a curve by plotting points   *revolving a surface
4.  Lofting Curves- Salt Shaker
                        *snapping points         *duplicating    *parenting objects
Animation
5.  Keyframes- ping pong animation
                        *Set key frame                        *using the Time Slider            *graph editor
6.  Set Driven- Door and ball animation
                        *not using keyframes *Set Driven Box
7.  Path Animation- aircraft & flying your own object
                        *Attaching objects to motion paths    *using motion path option box                                               *utilizing the “u” value           *using Motion Path options in the Channel Box
8.  Trax Animation- aircraft & Skeleton
*Creating and importing Clips           *using your Trax/Outliner/Perspectives           *Redirection Tool                
Rendering
9.  Rendering a scene-(loading your Render Fix button)
*assigning materials   *editing color materials           *IPR
10. Adding Lights
*Knowing the different types of lights  *editing the intensity of the lights to fit your scene.
11. Adding a Picture to your scene.  (PSD File or File) Image Activity
            *Adding as a background
            *Adding to an object
 
Here is a list of regular tools you should be comfortable using in all your creations:


Move tool
Rotate tool
Scale tool
Using the different tool bar menus from the Drop down list (Animation, Polygons, Surfaces & Rendering)
Hypergraph
Using the Main Menu tool bar
Channel Box
Attribute Editor
Tool Settings
Utilizing your 4 view















 

Tuesday, April 15, 2014

4/15 Tuesday - 4/23 Wednesday


Streets DUE at the end of class Friday for A days and Monday for B days!
*Don't forget your 5 extra details! (benches, trash cans, street lights, etc)*

How to add your car to your Streets!

1.       Copy your car from your original scene and paste it into your Streets scene.


2.       Group your Car together.

a.       Edit --> Group --> Option Box

b.      Group from the CENTER!


3.       Create a path down your street (using a curve tool).


4.       Using your HYPERGRAPH select your car group and the path.

a.       Forget how to get to your hypergraph? 

                                                              i.      Panels (in your view menu) a Layouts a two panes stacked

                                                             ii.      In the lower window select panel again a Hypergraph panel a Hypergraphy Hierarchy.


5.       From main menu select Animate a Motion Paths a Attach to Motion Path --> Option box.

a.       Use the options in your Option box to change the settings that work for YOUR scene.  These are not universal, so you will have to figure the correct settings on your own.  Trial and Error!


6.       Slow your car down to “real time” or a custom “fps” that works for your scene.


Car not attaching????---If you need to re-attach your car to your path and cannot “z” undo any more,  go into you hypergraph select your Car Group and then Edit a Ungroup.  Once the car is ungrouped it will lose its attached animation.  Then re-group your car, select your path and re-attach it to the motion path.   

Streets DUE at the end of class Friday for A days and Monday for B days!

Monday, April 14, 2014

4/10-4/15

Create a street (as realistic as you can make it). Add windows, doors, details, colors, etc.  Basic requirements are listed below- more requirements to come!
 
 
 
 

4/8 & 4/9

Finish Lesson 2: Mini Lesson (Driver/Driven) if you haven't already done so.  Drop into Dropbox and move on to Animation 3: Path Animation.  Load "Path Animation" from your lesson files!  Drop into Dropbox when complete!
 

 

Friday, March 28, 2014

3/28 & 4/7

 
By the end of this class you should have all 4 listed lessons complete!
  1. Animation 1-Keyframe Tutorial (Ping Pong/Tennis)
  2. Animation 1-Mini Lesson
  3. Animation 2-Set Driven Key Tutorial (Ball & Door)
  4. Animation 2-Mini Lesson